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Setting Your Own Goals in a Game

A score or completion list is only one way to define progress. Personal goals can give familiar games a new direction while keeping the experience enjoyable.

Player guidesChallenges

Games provide objectives, achievements and measures of progress, but those measures do not have to describe everything you find worthwhile. You might care more about understanding a mechanic, discovering a place or completing one difficult section confidently.

A personal goal helps you choose what to focus on. It can complement the game's objectives or create another reason to return to an experience you already know.

Choose an activity you want to do

Begin with something you enjoy or want to understand. You might learn a new movement technique, create a small building, try an unfamiliar strategy or explore a route without following a detailed guide.

The goal should make the session more interesting. A challenge that only extends an activity you dislike may create a longer task without offering a more satisfying experience.

Be specific enough that the goal suggests a first action.

Define a useful sign of progress

Some goals have a clear endpoint, such as completing a level with a particular tool. Others need a smaller measure.

If your goal is to improve movement, you might aim to land a difficult jump consistently. If you want to understand a game system, you could explain when two different choices are useful.

A useful measure lets you notice progress before the entire ambition is complete. It also helps you decide what to practise next.

Match the challenge to the session

A large goal can be divided into steps. Learning a full route might begin with understanding one section. Building a detailed scene might begin with placing its main shapes.

Choose a step that fits the time and attention you want to give the game now. Finishing a small step provides a result without making every session depend on completing a long project.

You can increase the scope later if the activity remains enjoyable.

Treat achievements as invitations

An achievement can suggest a different way to play or direct you towards content you missed. It can also ask for an activity that does not interest you.

Read the requirement and decide whether the process sounds worthwhile. Completing every item is a valid personal goal when you enjoy it, but it is not the only way to appreciate a game.

The most useful challenge is one whose decisions you want to make, rather than one you pursue only because a box remains unchecked.

Revise a goal when the game teaches you more

A plan made before you understand a mechanic may turn out to be awkward or uninteresting. Adjusting it can help you focus on a more meaningful challenge.

Perhaps the first goal was to use a particular tool throughout a run, but you discover that it offers no useful choices in several sections. A revised goal might explore the places where it changes the strategy instead.

Revision lets the goal follow what you learn.

Recognise when the goal has done its job

A personal challenge does not need to continue indefinitely. Once it has led to an enjoyable discovery or a skill you wanted to learn, you can stop, choose another goal or return to casual play.

The purpose is to give your attention direction. A good goal helps you enjoy the process of playing as well as the moment when you can say that it is complete.